City-builder and survival strategy · Windows, macOS, Linux · In development

Trakjun

A city on tracks crosses a ruined Earth, eating other towns to keep moving. Their scrap mends its decks. Their people come aboard, and in time you are what you eat.

The game

Your town is one great chassis of stacked decks, carrying anything from a hundred people to twenty thousand across Europe, North Africa and the Near East, two thousand years from now.

Fuel, food, water and metal are always short. Other cities are hungry. The map you start with is wrong. Most of a game is the long crossing, run fast through empty days; then something shows on the horizon, and you slow the clock to watch it come.

Dwg 1Under way. The ruts stay, and others can follow them.

The huntslow, then sudden

A hunt takes days to arrive.

Towns eat towns. A predator is seen long before it strikes, and you have time to run, to bargain, or to turn and fight with guns, outriders and minefields.

  1. Days outSmoke on the horizon, keeping its distance.
  2. ThenTraders say it has been asking after you.
  3. ThenFresh ruts across your course, and a stripped husk.
  4. ContactFull steam, if your stokers will give it.
In play: Barbellow under steam with Jurnikas 0.6 km off, guns run out; the lookout reports red smoke and outriders off her flanks; the telegraph at full.
Dwg 2Contact. Jurnikas, 0.6 km off: "Red smoke, danger. Guns run out and outriders off her flanks: she is hunting us."

Rule by askingthe spirit, not the mayor

You ring for full steam. The stokers decide how full.

The telegraph, the helm, the laws and the build orders are yours, and each one is a request to the crew. People carry them out, or don't. When a group has had enough, it names its price, and you grant it, refuse it, or break them by force. Each answer is remembered.

Telegraph rung: FULL

Chief engineer

She'll give you 60%, no more. The stokers have been at it too long; they need a spell off the shovels.

The stokers' leader

Shovels are down. Three days on easy steam to catch our breath, or you can come down the pit and stoke her yourself.

GrantRefuseForce

Force it, and the chronicle writes: "Broke the stokers' strike by force." Later an agitator rises in the stokehold: "Who asked the stokehold before you rang for full? Nobody. That changes now."

Buildthe city is the vehicle

Every room is weight you have to drag.

Lay out quarters, works, engines and guns deck by deck. Mass sets your speed, heavy rooms need something to stand on, and the boilers have to be fed. To climb a ridge or outrun a hunter you may have to strip a deck and leave its iron on the steppe. You mark what you want built; the crew build it, with the labour and metal you have.

Dwg 3Barbellow, a citadel of five decks, its cathedral on top

Explorea real Earth, moved on

The map is two thousand years out of date.

You set out with a pre-collapse atlas of the real Earth, built from real elevation. The seas have fallen back, the rivers are dry beds and most of the old cities are rubble. Only what your lookouts have seen is certain. Rumour goes stale, and the lake on the map may be a salt flat you can cross.

The map, printed in three inks: the old atlas in blue, the ground the city has seen in black grain around it, and its course in red.
Dwg 4Three inks: blue for the old atlas, black for what the city has seen, red for its course and for talk

Some places, then and now

AtlasNow
ParisParry
RomeRummer
MoscowKremmel
CairoMasr
AmsterdamMokum
BudapestPeshed

Navigators ink names as they hear them, so two maps may not agree.

Peopleyou are what you eat

Take a town, and its people come aboard.

Scrap is welcome, but people are the prize, and the problem. Each people keeps the town it came from, its trade, its faith and its grudge. Over decades your city becomes a record of what it has swallowed. A grudge that had cooled flares again when its people come in sight of home, and they may rise and go over the side.

The town's own voice changes with them. After the same boarding:

A town that has eaten raiders

"We are good at this. The pikes went in and nobody's hand shook."

A town that has eaten farmers

"Blood on the decks. It will not wash the way soil does."

The crewthe city is a character

You hear the city before you read it.

The navigator, the chief engineer, the lookouts and the gunners report as they work. What they notice is what you know: smoke that wasn't there this morning, ground too soft for your weight, an engine giving all it has.

In play at night: Jurnikas's searchlight on the city Daraba, 11 km south; the crew's reports run down the right of the screen.
Dwg 5Jurnikas at night, following Daraba. The crew report down the right.
Lookout

Word's out we're sitting still. There's smoke on the horizon that wasn't there this morning, and it isn't green.

Chief engineer

Full ahead, as rung. She's giving all she's asked.

Navigator

Soft ground on our course, 2 km south. She'll not bear our weight there: we'll crawl, and wear the tracks. Bear round it, or go lighter.

Townswhere you start

Start as one of three towns, or found your own.

Barbellow

About 3,000 people

Heirs of the static age, gracious and vicious, and sure there is no greater town. Until they meet one.

Heavy, slow, political. Steam, stokers and the old families.

Jurnikas

About 1,000

A martial order grown round a beached warship. It traps towns bigger than itself in the mud and calls it policing.

Fast, disciplined, predatory.

Liljipt

About 300

A small people who live in balance with the steppe, trading as they go.

Light, quick, at home where others struggle.

Your own

From scratch

A bare chassis on a slipway, a name of your choosing, and pilgrims, breakers, drifters or bondsmen to crew it.

Build it from the tracks up. The hardest start.

Release

Trakjun is being built now.

Testers are playing it between builds. Leave an address and we'll write three times at most: when the store page opens, when there is a demo, and when it is out.

Platforms Win · Mac · LinuxPlayers Single player